Paula Wood: User experience design

About

Microsoft

T-Mobile

Artefact

Older work

T-Mobile Creation Center
UI/UX/IA designer for mobile phone applications. Projects included competitive research, affinity diagramming, user scenarios, IA, wireframing, prototyping (paper and digital), establishing design patterns, documentation, final asset creation and other related activities.

NDA = limited portfolio examples. But I did get some patents for advanced voice controls!

Interface sketches
This concept is directed at a younger, hipper age group who are used to interacting on multiple levels in multiple formats all at once. Square tiles suggest a game-like structure, ready to be explored, and information unfolds in a fractal way. You can zoom in and around multiple layers of information about someone. I would have loved to have taken this to a finished interface!

Grids

Concept diagrams
This is a Venn diagram I did to map out the proposed features for a project examining the future of mobile communication and how to make it more humanized. The Principles were from the project charter, and the Features were culled from hundreds of one-sheets from brainstorms we taped up all over the walls--this is my way of collecting them into a structure and identifying the major concept areas, and seeing where they fit with the overall project goals.

Concept diagrams

Functional wireframes
Wireframes which mapped out the functionality for a project examining the future of mobile communication. This set describes RebelVox, an existing (non-T-Mobile) service. Some of our concepts were based on this, and I wireframed it as a spec project so as not to violate my NDA with T-Mobile. I can get really, really geeked out on wireframes. I love mapping out the strategy and scenario flows.

See full-size version

Functional wireframes


Microsoft

T-Mobile

Artefact

Older work

© 2010 Paula Wood     |    paula_wood@yahoo.com    |    206.650.2683